Sep 26, 2017 Answer Wiki. Because it is their choice. ‘’Poker Face’’ is an expression that’s trying to hide any emotions. The person prefers to appear void of any emotions to the observer. While on the inside they go through a turmoil of feelings and emotions, on the outside they appear cool, calm, and collected.
Poker is a game based on information availability. We don’t ever know for sure how good or bad another player’s hand is, often until it’s too late. But because poker is a game of human interaction, we sometimes receive clues from other players, based on changes in their betting patterns or their physical demeanour, which indicates the strength or weakness of their hand. These are called “poker tells”.
A player gains an advantage if he observes and understands the meaning of another player’s tell, particularly if the poker tell is unconscious and reliable. Sometimes a player may even fake a tell, hoping to induce his opponents to make poor judgments in response to the false poker tell. After all, poker is a game of deception.
Remember, some of these poker tells are more reliable than others. While most poker experts suggest you watch your opponent’s eyes, I suggest looking at his hands. That trembling hand syndrome is usually the sign of a good hand, and it’s the kind of tell that can’t. Hate that I have to say it but it's the truth. There are most certainly many other poker players who are running similar scams on live-streams. There are many other ways to help prevent. Jan 24, 2015 6 Ways to Get More Comfortable With Others, and Yourself New research highlights the core social skills we need to get ahead. Posted Jan 24, 2015. Find out what are the most common poker tells and learn how to read poker players LIKE A PRO! From eye-contact to table talk, this article has all you need.
Poker tells come in two forms;
Betting patterns are the most dependable poker tells. By studying the way a player bets both past and present, you will have more information and be better able to judge whether to check or bet. Betting patterns will remain your main tells.
Physical tells, many of which are dramatized in movies and television, are the most fun and will be the focus of this lesson.
Obviously these are only applicable to live poker, where they can help a player win some crucial pots over a lifetime. Unless you are a savant, learning and analyzing a cluster of tells does take some work.
What makes tells hard to implement is the way they vary from player to player. For example, a player may throw his chips into the pot with force, and then leave his hands out near the action. For most players this means a big hand, for other players, it is a bluff. Some poker tells are false, many are contradictory, and some are just downright unreliable. There is no magic to it.
As you make observation a habit, you will learn to sift through these multiple tells and notice that the first tell is very often genuine, and the shortest tell is the most reliable. Most long, drawn out tells are false, set up to confuse. We have all seen a Hollywood tell as someone makes a screwed up face of displeasure and then bets! The general rule is that weakness usually means strength, and strength usually means weakness. But, you must decide how much weight to give a tell at any given moment. If you make learning tells fun, it will be an ever-changing, exciting part of your poker arsenal.
There are many types of poker tells. The lists that follow in this lesson should only be used as a general guide. The reliability of each varies, and guessing the reliability of each poker tell is an art form. Many tells mean strong with one player and weak with another, it is up to you to tell the difference by being observant.
Remember, some of these poker tells are more reliable than others. While most poker experts suggest you watch your opponent’s eyes, I suggest looking at his hands. That trembling hand syndrome is usually the sign of a good hand, and it’s the kind of tell that can’t easily be controlled either, so it’s generally reliable.
That’s quite a list. Pick a few and see if you can spot any tells next time you play live poker. Now let’s look at some of the fundamentals to successfully spotting tells and other factors you need to consider.
It’s important to recognize that beginners will not go to great lengths to confuse you with reverse tells. Don’t read too much into their bet timing or the body language they are giving off. If you are going to look for tells, just know that the most obvious ones are going to be the most accurate.
Since you can’t physically see your opponents when playing online, the physical tells we’ve mentioned are clearly not going to apply. Remember though, that betting patterns are the most reliable of all poker tells. Look out for changes in a player’s betting pattern and observe their timing. A large amount of time before calling can sometimes mean a weak hand, and a fast call usually means a drawing hand. However, timing tells aren’t always reliable, since for all you know the online player is also reading a book, watching TV, or rushing back from the bathroom.
Looking for poker tells does not come naturally for most of us. But, after a while you will observe the flow and motion of the table, sifting through countless confusing bits of information, calculating whether to check or bet, all the while relaxing, having fun, talking, ordering drinks, and doing some cheap chip tricks. Once you learn to read the cards (mathematical odds and technical aspect) what is left? Reading people!
You can’t study everyone and everything at once. So focus attention on individual players during your poker session, and never fail to watch a showdown while replaying what you observed during the hand and correlate it with the hands the combatants turn up. The very best time to study your opponents is when they’re involved in a hand and you’re not.
Practice is the key to reading any tell. Whether you are a trained observer in poker or a trained criminal scene investigator (CSI), the key word is trained. Learning the poker tells listed above all at one time is difficult. It is more fun to learn a couple every time you play. For an example, one night at your casino, home or bar game pick a player and watch his energy levels. While he won’t go from nearly comatose to sitting bolt upright in his seat, most players do shuffle around in their chair and sit upright when they have a good hand – or at least a hand they intend to play. Watch everyone’s posture all night and it will become a habit and you will ‘train’ yourself to be observant at the table.
Another way to train yourself is to observe just one or two players for the first 10 minutes and then gradually add other players to the mix. Start with the player closest to you, because they are the ones that affect your play the most. For instance, can you tell if the players to your left are going to fold or raise? Can you tell if the opponents on your immediate right are calling with a big hand or just want to see a cheap flop? Here’s a tip – players with cards cocked in their hand who look like they’re ready to pitch them to the dealer when it’s their turn to act usually do just that. It’s not a universal poker tell, but it’s accurate more often than not.
You do not want to give off tells, so watch yourself. Do you lean toward the action when you have a good hand? Try this – when you have a marginal hand (such as JT on the button) sit up in your chair, be obvious, squirm around a little, raise the pot, and look at the other players. Notice who looks at you. You just gave them a false tell. They think you have a big hand. Bet the flop and watch them fold. Note which players are not sophisticated enough to notice your Academy Award performance, and be aware of the players that do not ’seem’ to notice but are thinking, was that for real, and who is this hot dog.
Some poker players spend way too much time searching for unconscious poker tells and greatly overestimate there importance. Every poker player knows that they are supposed to hide their emotions and disguise their true intentions. Even people who don’t play poker know this. Sure, some players will exhibit obvious physical tells from time to time, but the conscious things that poker players do at the table are of far greater significance.
Focus on the bigger picture first and categorize your opponents. Are they tight-aggressive? Are they loose-passive? How tricky are they? Putting players into broad categories that define their playing style and tendencies will help you far more than concentrating on the small and unconscious things.
Physical poker tells are nowhere near as important as studying betting patterns and playing styles. Once you have mastered these then, and only then should you look for the classic poker tells that many players exhibit. But tells are fun, and very few players concentrate on this part of the game – so you will have an advantage. Granted, poker tells will not make you money on every hand or every hour, but over time, they will add to your profitability. In any business, if you could increase profits you’d be very happy.
By David Sasseman
David lives in Atlanta, Georgia, and has played over a million hands online and many thousands of hands in Mississippi, Louisiana, Florida, Illinois, Indiana, and Las Vegas casinos.
Five Card Draw is one of the oldest forms of poker and was by far the best known internationally until the sudden rise in popularity of Texas Hold'em at the end of the 20th century. The basic game will be described first, followed by some variations with extra opening conditions, winning conditions or wild cards. These can be combined in various ways - for example jacks or better and trips to win are often played with a bug or wild card. This page assumes some familiarity with the general rules and terminology of poker. See the poker rules page for an introduction to these, and the poker betting and poker hand ranking pages for further details.
This basic game, with no restrictions on the cards needed to open or win, is sometimes known as California Draw or Guts, though Guts is also the name of another poker-like game. Because of this freedom it offers considerable scope for bluffing, especially if played for high stakes.
Five Card Draw is played with a standard 52-card pack, and there can be from two to six players - six probably make the best game. It is possible for seven or or even eight people to play, but then there is the disadvantage that the cards may run out during the draw.
Before the deal each player puts an agreed ante into the pot. Usually the ante is the same amount as the minimum bet.
After the shuffle and cut, the dealer deals the cards face down clockwise one at a time until each player has five cards. Players may look at their cards, and there is a betting round begun by the player to dealer's left. If everyone passes (checks) in this first betting round, the cards are thrown in, the turn to deal passes to the left, the pot remains and everyone adds another ante to it.
In fixed or spread limit games, the number of raises after the initial opening bet is usually limited to four.
If more than one player remains in the game after the first betting round, active players have one opportunity to improve their hands by discarding some cards and obtaining replacements. Beginning with the nearest active player to dealer's left, each active player announces the number of cards to be replaced, discards that number of cards face down, and is dealt an equal number of cards face down by the dealer.
A player can discard from zero to three cards. The dealer should wait until the player has discarded the number of cards stated before starting to deal replacements. Discarding no cards at all and thus keeping one's original hand is known as standing pat. Naturally, it is in the players' interest to wait for their turns and not give away information in advance about how many cards they intend to draw.
In a game with more than six players it is possible that the deck will run out of cards (since each player can consume up to 8 cards - a hand of 5 plus 3 more drawn). If the dealer finds that not enough cards remain then the discards of the players who have already discarded are shuffled and cut to form a new deck from which replacement cards can be dealt to the remaining player(s). Reusing cards rejected by other players is not very satisfactory, and this is why six players is normally set as the maximum number for this game.
Until the second round of betting begins, any player is entitled to ask how many cards any other player drew, and be given an honest answer.
After all active players have had a chance to draw there is a second round of betting, begun by the player who opened the betting on the first round.
The minimum and maximum bets allowed in the second betting round are normally set higher than in the first betting round - typically double.
In a fixed limit or spread limit game, the second betting round, like the first, is normally limited to a bet and four raises.
After the second betting round, if the pot has not already been won, players show their cards in clockwise order, beginning with the last player who took aggressive action (bet or raised) in the second betting round. If everyone checked in the second betting round, the player who opened the betting in the first betting round shows first.
Some allow a player to discard and draw four cards if the fifth card is an ace. Some allow a player to discard four or all five cards unconditionally. With these rules the likelihood of running out of cards during the draw process is increased. In practice, however, the difference is small since it is rarely if ever worthwhile to draw more than three cards.
Some prefer to begin the pot with a blind bet instead of or in addition to the ante. In the first betting round, the player to dealer's left is forced to bet an agreed amount, irrespective of his cards. The next player to the left may be permitted to straddle by placing a blind bet of twice this amount, the next player to re-straddle and so on. Then the betting round begins with the player to the left of the player who placed the largest blind bet. Players may fold, call or raise. If all others call or fold, the player who placed the largest blind bet may check or raise. See the poker betting page for further details.
This game, also known as Jack Pots, a hand at least as good as a pair of jacks is required to open the betting. It is probably the most popular version of Five Card Draw Poker. There should be at least four players and preferably more, otherwise most of the hands will be thrown in without play. Opinions on the merits of this game have varied widely over the years. For example:
'The addition of jack pots has probably done more to injure Poker than the trump signal has injured Whist .. the whole system has become a nuisance, and has destroyed one of the finest points in the game of Poker - the liberty of personal judgement as to every counter put into the pool, except the blind.' (R.F.Foster: Handbook to the Card Games, 1897).
'It is essential for the stability of the game that a player have jacks or better when opening. If this rule is not enforced and a player opens the pot any time he feels like it, one of the greatest factors of skill in the game is automatically eliminated - which depends on knowing that the opener holds at least a pair of jacks.' (J.Scarne: Scarne on Cards, 1949).
The ante and deal are as in Five Card Draw, but in the first betting round, if no one has yet bet, a player who does not have a pair of jacks or better is obliged to pass. Once a player has opened the betting, others are free to call or raise irrespective of what they hold.
Note that the opener does not actually have to hold jacks, or cards higher than jacks. Any hand that beats a pair of tens is sufficient - for example you could open with 5-5-3-3-6 (two pairs) but not with 10-10-A-K-Q.
The draw is the same as in Five Card Draw, except that if the player who opened the betting discards cards that formed part of the qualification to open, this must be announced and the discarded cards kept separate from the cards discarded by other players. This is known as splitting openers. For example a player might discard the Q from Q-Q-10-7-6 in the hope of getting a flush, especially if some of the other players seemed to have good hands.
The second round of betting and the showdown are as in Five Card Draw. When the pot is awarded, the player who split openers must show the discarded card(s) to prove that the opening requirement was satisfied.
If no one has a good enough hand to open (or if those that do choose not to open), then the cards are thrown in and it is the next player's turn to deal.
If the opener wins the pot, enough of the opener's hand must be shown to prove that the opener really has jacks or better. This applies even if all the other players fold on the opener's bet. If the opener cannot show a qualifying hand, the opener's hand is dead. The opener cannot win the pot. If there was a showdown, the best of the other hands wins the pot. If everyone else has folded the pool remains for the next deal.
Some play progressive jackpots: if no one opens the minimum requirement for the next deal is increased to a pair of queens, and if this hand too is thrown in then kings and then aces, then back to kings, queens, jacks and so on.
The rules are the same as Five Card Draw - Jacks or Better except that a player needs a hand at least as good as three of a kind to win the pot. If the pot is won without a showdown, the winner must expose enough cards to prove that the hand is at least as good as three of a kind. This of course further reduces the scope for bluffing.
If no one has a hand as good as three of a kind after the draw, the pot remains, but the players who folded before the draw are out of the game. The players who did not fold ante again and there is a new deal involving just these players.
To increase the proportion of good hands, some players add a joker, to make a deck of 53 cards. The joker is not a true wild card but a bug: the holder can use it to represent an ace, or to complete a straight or flush. So for example 9-9-7-7-joker is not a full house but two pairs with an ace kicker.
In this game the highest hand is five aces: A-A-A-A-joker. This beats a straight flush.
When used in a flush the joker represents the highest card not already present, so for example A-K-J-4-2 beats A-10-9-8-joker because the bug represents the K not a second ace.
The bug can be added to any of the above versions: California (Guts) Draw, Jacks or Better or Trips to Win.
In this variation of Jacks or Better, the four deuces (twos) are wild cards. A deuce can be used as any card the holder needs to complete a hand. The highest hand type is Five of a Kind, which is better than a Straight Flush.
Except when making Five of a Kind, a wild card cannot be used to represent a card that is already present in a player's hand. The only case where this matters is when making a Flush, in which case if you have (for example) a natural ace, you cannot use a wild card as a second ace.
This variant is found mostly in home poker games and is usually played with the rule that players must declare their own hands (the cards do not 'speak for themselves' - see poker betting and showdown for details).
It is equally possible to play with any other set of cards wild as agreed by the players, or as specified by the dealer in a dealer's choice game. For example you one can play with fives wild, or with one-eyed jacks wild.
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This five-card draw variation is similar to deuces wild except that the wild card is determined during the deal rather than specified in advance. This is done by dealing a card dealt face up to the table, usually after the fourth card has been dealt to each player. The other three cards of the same rank as the face up card are wild.
This is a five-card draw in which deuces are wild and players are not allowed to draw more than two cards. There is an extra rule that the player who opens (makes the first bet) must either win the pot or match it. In other words, if the pot is won by a player other than the opener, the opener must pay to create a new pot equal to the pot was just won. The deal then passes to the left (with no new antes) and the game is played for this new pot. This continues until a hand is played in which the opener wins the pot.
If this variant is played in a dealer's choice game, it continues until the opener wins the pot, after which the deal passes to the player to the left of the player who called Diablo, who can then select another game. To avoid the pot becoming too large, some groups may prefer to put a fixed limit on the size of the new pot that the opener must create after failing to win.
This variation of Jacks or Better works well for smaller groups, say 3 to 5 players, in which case there will be many deals on which no one can open.
The game begins like Five Card Draw. Five cards are dealt to each player and there is a betting round, in which Jacks or Better are required to open. If someone opens the betting the game proceeds exactly like normal Five Card Draw, and in a showdown the highest hand wins the pot.
If no one opens in the first betting round the cards are not thrown in. Instead the players keep their cards and the game changes to Ace-to-five Lowball, and there is a new betting round begun by the player to dealer's left. Provided that the betting is opened in this new betting round, the players then have the chance to draw with the aim of making a low hand. After the draw there is another betting round, begun by the first active player to dealer's left. If more than one player stays in there is a showdown in which the lowest poker hand wins. Aces are low and straights and flushes do not count, so the best hand is A-2-3-4-5 (a 'bicycle'). A-A-2-3-4 is a pair, so it is worse than any hand without a pair, but better than any other pair since aces are low.
It may happen that no one opens in the first betting round, and then after the game changes to Lowball everyone checks again. In this case the cards are thrown in and the turn to deal passes to the left.
To avoid the possibility that a hand is thrown in, some clubs have a rule that when the game changes to Lowball the player to dealer's left must place a 'blind' bet, and the betting round begins with the next player to the left. The player who placed the blind may raise after everyone else has acted even if no one did more than call. The betting round after the draw is begun by the first active player to dealer's left as usual.
Some play that check-raising is not allowed in the Lowball part of this game, and also apply the betting sevens rule as for California Lowball.
Jacks Back is often played with a joker, which acts as a bug for high hands. When the game is played for low, the joker is known as a fitter, and it represents the lowest card not already present in the player's hand. Other forms of Lowball Draw Poker are described on the Lowball page.
In this game the drawing and betting can continue until the deck is all but exhausted.
Antes are placed and five cards are dealt face down to each player. There is a betting round.
Now there is a drawing round. Each active player, beginning to dealer's left, can either:
The drawing round is followed by another betting round.
This process is repeated: there is a series of drawing rounds, each begun by the player to the left of the one who began the previous drawing round. Each drawing round is followed by a betting round.
There are restrictions to ensure that the cards do not run out:
Sometimes known as Stripped Deck Poker, this version of Five Card Draw is popular in Southern Europe. The 32-card deck consists of cards from Ace (high) to Seven (low) in each suit. The main differences from normal Five Card Draw are as follows:
The four-player versions of Italian Poker and Turkish Poker are forms of 32-card poker with some special rules.
The following variant is found in Bosnia and Herzegovina, and perhaps other places. A player who asks to exchange four cards discards four and is first dealt three cards face down to look at. Then the dealer deals one card face up and one face down, and the player must choose which of these to take as the fourth card. If the face up card is chosen the face down card is discarded unseen.
This variant is not widespread but it is played to a minor extent in the Netherlands. It is seen as a novelty game with a greater element of risk than 5 card draw, in that players have a better chance to make a high ranking combination. Because of the larger number of cards dealt, this game does not work well with more than four players.
Before the deal, the player to dealer's left places a small blind, and the next player to the left a big blind. The size of the blinds is agreed in advance - the small blind should be half the value of the big blind. The dealer then deals seven cards to each player and there is a first round of betting beginning to the left of the big blind.
After the betting round each surviving player in turn, beginning to the left of the player who placed the big blind, has one opportunity to discard from zero to four cards and obtain replacements from the dealer. If the deck runs out during this process, the cards already discarded are shuffled to a make new deck from which replacement cards can be dealt to the remaining player(s).
After everyone has had a chance to exchange there is a second betting round beginning with the player to dealer's left. As usual, it is possible just to check, but if anyone wishes to bet, the minimum is twice the amount of the final bet in the first betting round (twice the big blind if no one raised in the first round).
In the showdown, each surviving player discards two cards and keeps five. The best five-card poker hand wins the pot.
Variant: this game is often played with an ante placed by all players, in addition to the small and large blinds.
Rules of Seven Card Draw Poker in Dutch are available on the Pokeren Online site.